.MELISSA RAN (PORTFOLIO)
DEMO REEL 2025
resume
illustration
instagram
[email protected]
coding things
PROJECTS
Shadertoy
Catopia (Unity Engine CS377g)
Unity game dev (2020)
VR

About me:
I'm a new grad from Stanford University where I studies computer graphics. I love all kinds of art!! When I'm not in school, I'm an illustrator and I love participating in artist allies, and embarking on many strange art journeys.
I am a 3D artist and Unity Engine generalist. Looking for work after I finish my undergrad in December 2024![email protected]
reel
resume
new website (carrd)
old website (melissaran.github.io)
Please enjoy some fun projects :)
Miffy Pinball: SDF-based Collision Processing (P5JS)
Need I say more? You can play this here.
Fruit Fight - Networking game! (P5JS)
Show your friends how fruity you are. Outlast, outwit, outfruit. Thanks Chris for the video :-)
Flower breeding game :D
Totally procedural flowers bloom and intermingle, exchanging genetic info... I mean, uh, tons of parameters in an overly complex data structure...
Made in Unity.
Interior parallax shader

URP Shader fun... WIP project!
Raymarched and refractive SDF and volume shaders for URP, among other things.
All textures, models, shaders, code etc. are my own :)download (Mac 119mb)The shaders you see here are....
SDF-Cavity Decal

Refractive parametric UV-tangent-space eyeball

Volume Visualizer (from 3d texture)

JUNE + SECRET ATLELIER
Realtime environment piece I made in Blender (Eevee). Breakdown is embedded below, and also in my reel! All models and textures belong to me, as well as concept art. (In my personal art, I do not use AI.)I created this environment as a part of my art book project, where my goal was to fill 40 pages with original illustration and 3d art within one month, June 2024. I sell this book at vendor events, which I post about on my instagram!This year I have really fallen in love with books. Isn't it crazy that drawings, photos, 3d renders, texts, and even stuff like QR codes can come together to create something new? Please enjoy...
MOON STORY
I was a CURIS intern at Stanford summer 2023 and 2021. Moonstory is an outdoors AR learning journey that I worked very hard on, made in Unity. My contributions include a wide range of things such as... implementing the narrative/ progress system, implementing AR learning activities, creating sprites and artworks, 3d modeling, shaders, wrangling UI, fighting Niantic Lightship, placating child study participants, etc. I definitely pulled late nights for this project, so I'm happy it was accepted to CHI 2024. Thank you to my mentor Alan Cheng for introducing me to HCI research, I had a good time!ARTICLE (ACM)

Shaders I made for fun!!
I recently had the opportunity to learn to develop Unity games for the Oculus headset!
Here are my little projects:
VR PROJECTS (2022)
thinking at night (VR)
For ARTSTUDI 169. Please play while holding a big pillow :-)
Witch Sim (VR)
I had a lot of fun making this! Special thanks to William Liu
For older Unity work, please see this link: